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MimiRADE

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Devlog

  • Update 1.01
    November 23, 2023 by wishiful
    I found some extra tokens while dusting the place, so here's a final (?) version with some tweaks to make the game a little less frustrating. (???) Version 1.01 Changelog: Game Over: Strong mode now w... Continue reading
  • Numbers (and Updates?)
    November 11, 2023 by wishiful
    Some game details for those who might care: Mint HP: 600 / 500 / 600 / 800 / 800 -- 3300 total. Mimi's hitbox is 2x2 px, on her belt, and is highlighted in light blue while focused. Bullet hitboxes ar... Continue reading
  • Memory Lane (1/?)
    November 09, 2023 by wishiful#archives
    2023-01-09: Drafted up a quick Mimi sprite and threw it into a simple shmup prototype. Adding the ability to shoot back added a lot to the game feel, even without functional collision. This was the po... Continue reading
  • Introduction
    September 05, 2023 by wishiful
    What is MimiRADE? An opportunity to just make a darn game after sitting on a PICO-8 license for years. An opportunity to implement Mimi's Touhou-style datasheet . An opportunity to celebrate one of my... Continue reading
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